Rooted In Code
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V1 Echoing Spirit

/lab

State Editor

The State Editor is where a Root begins to behave.

Rooted In Code v3 is designed as a living on-chain artwork system.

Each Root begins with a deterministic body of layers, but it is not frozen at mint. Selected visual states can continue to shape how the Root appears, moves, and responds over time.

The State Editor is the collector-facing interface for those changes: phase, visible layers, palette, scale, timing, and reseed.

_ Mint is the birth event.

_ The State Editor is where behavior begins.

Phase

Change the perceptual state of a Root.

Layers

Control which parts of the visual body are visible.

Palette

Shift the color logic of the artwork.

Scale

Adjust the dominance of selected layers.

Timing

Change the rhythm of animated behavior.

Reseed

Create a new deterministic variation when available.

V1 Echoing Spirit

Controlled on-chain state layering

The State Editor does not replace the artwork. It changes selected state values recorded by the contract.

When those states are updated, the Root responds from its on-chain data: visible layers can shift, palettes can change, timing can move, and the same Root can appear in a different state.

_ The origin remains the same.

_ The visible state does not.

Access State Editor

Project timeline

Rooted In Code timeline

  1. Origin

    where the Roots began.

    Passed
  2. Memory

    where earlier Roots pass forward.

    Current phase
  3. Birth

    where v3 begins.

  4. State

    where the artwork changes.

  5. Layer 05

    This layer is not ready to be revealed yet.

  6. Layer 06

    Details will appear when the system reaches this stage.